Echoes of the Past: A Mystery Unveiled
A cozy mystery metroidvania where you uncover clues from the past to figure our who done it.
Story
As long as you've been alive your kingdoms have been at peace, but last night the Royal Advisor was murdered. Find out why and by who.
Controls
WASD/Arrows to move
'E' to interact
'Q' to close text prompts
Hold 'B' to close text prompts
'B' to close popups
'P' to pause - adjust setting and view the map
'M' to go straight to the map
'Space' to swing sword - just for fun
in development for MVM May 2024
Credits
art https://opengameart.org/content/dust-particle
https://bakudas.itch.io/generic-dungeon-pack
https://anokolisa.itch.io/pocket-pack-black-temple
sounds https://freesound.org/people/pagancow/sounds/15419/
Sound Effect from Pixabay
Sound Effect from Pixabay
Sound Effect from Pixabay
https://pixabay.com/sound-effects/sword-slash-and-swing-185432/
https://pixabay.com/sound-effects/land2-43790/
https://pixabay.com/sound-effects/jumping-1-6452/
https://pixabay.com/sound-effects/stones-falling-6375/
https://pixabay.com/sound-effects/switch-93378/ https://pixabay.com/sound-effects/unlock-the-door-2-99745/
https://emhuo.itch.io/peaberry-pixel-font
Status | In development |
Platforms | HTML5 |
Author | TheImmuneCkay |
Genre | Platformer |
Made with | Godot |
Tags | Detective, Mystery |
Comments
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Art looks clean, gameplay felt smooth.
The sword not being able to hit/kill the flying bat made me sad lol.
I was stuck on the pop up after getting the second leap for awhile, try to keep it consistent with the Q key.
I couldn't progress through the game after that point. Was the chained platform suppose to be moving?
Great job overall!
Press 'B' to close the popup. SPOILER: The second chest will give you an ability to move the platforms.
This game was really, really good. It's unfortunate that there was no real use for the sword, and breaking the pots gave nothing, but I imagine that was a time constraint.
The level design was REALLY nice. A good about of back and forth needed. Very much enjoyed it.
My biggest criticism is the key binds. Sometimes it's E, sometimes it's Q, sometimes it's B (the B look like an E, took me a bit to figure out how to close the powerup dialog). If you can find a way to map the Interact button to also be the button to close dialogs, that would be much more intuitive.
Very good job!
Thanks. I meant to go back and make it consistent: E to interact, Q to close, and Hold B to skip but I ran out of time.
when I win the anciente leap I can't back to game
Press 'B' to close the popup
ohhh look's like E
Nice project! I had a great time streaming this and I am looking forward to seeing the progress!
https://www.twitch.tv/videos/2167116112?t=00h12m02s
Thanks for all the feedback. I will definitely try to implement a lot of the suggestions.